8/20/2023 0 Comments Gravity sketchIt also unlocked a new way of working across geographies. Gravity Sketch came to the rescue, allowing colleagues to be together in a virtual environment and design shoulder-to-shoulder. When COVID hit, design processes initially ground to a halt as design teams were fragmented across multiple locations and left isolated. What’s more, design is an intensely collaborative process – ideas spark when teams are in the same room, iterating together. You can create a beautiful car chassis with long sweeping gestures and mould it in your hands. When you use Gravity Sketch for the first time, it feels like magic. The product they’ve built enables designers to create in 3D from day one, leveraging the latest VR and cloud technology. They’re turning a decades-old industry on its head and introducing a radical new way to ideate and collaborate in 3D. They’re a unique pair of founders, combining creative “right brain” design with rigorous “left brain” engineering. When we first met Oluwaseyi (“Seyi”) and Daniela, the co-founders of Gravity Sketch, we came away inspired by their vision for product design. But design processes are still full of inefficiency, something technology should have already solved. Design teams (like Ford’s 2016 GT team) have been known to operate from top-secret underground bunkers in order to avoid surveillance or leaks. Designs and design processes are fiercely guarded secrets. These sketches then go on a complex journey to come to life in 3D and production: there’s a different tool for every stage and each iteration requires switching from 2D to 3D, and back again.ĭesigning incredible products is at the heart of many great companies. We think and live in a 3D world, yet everything we interact with on a daily basis - from cars and shoes, to furniture, movies and games - still starts out as a 2D sketch. “With Gravity Sketch for desktop and VR, we will have limitless potential to make digital 3D design more intuitive and accessible for everyone.If you’re asked to design something, whether the latest set of Yeezy shoes or the next Ford GT, your natural reaction is to grab a pencil and paper and start sketching. “As we move towards native 3D design environments, 3D literacy will be incredibly important,” said Daniela Paredes Fuentes, Gravity Sketch CEO. I bet it won’t be long before we’re designing whole buildings this way. However, the general setup is conducive to all kinds of work, given the proper tools. A demonstration video shows a designer drafting a car using the Vive. Gravity Sketch VR is intended for designers of smaller, room-scale objects. It’s compatible with the Oculus and HTC’s Vive, and the final product can be output to other CAD software for refining or 3D printed directly. For example, check out Gravity Sketch VR, which allows users to design in three dimensions in a virtual reality space. In addition to a bunch of cool augmented reality HoloLens apps you can’t buy yet, there’s a slow trickle of new design apps you *can* buy now. It’s more involving to walk around the thing you’re building as you’re building, to see how it would look in the real world. It’s not hard to understand why-it’s just more intuitive to draft a 3D object in 3D space. Using her hands, she moves walls around with a flick of her wrist, changes window shapes by swiping, and pulls a whole building out of the air.įor as long as virtual reality has been around, it seems, architects and designers have dreamed of using the technology to draft their projects without the use of a 2D screen. In this video, an architect puts on a headset, picks up a set of controllers, and finds herself transported into a virtual reality landscape. If you’ve been to any conferences where architects present about the future, you’ve likely seen a video about virtual reality design.
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